Roll marbles.
Make a row.
A calm marble puzzle on a small wooden tray. No timer, no rush. Three ways to play, one tray a day for everybody, and eight materials to earn — all of it offline, with no account needed and no ads.
- No ads
- No account needed
- Works offline
- No tracking
- English & বাংলা
Tap a marble.
Four of one colour clears, slants counted — Jars’ tray and its row. The jars, the stages and the three tools are in the app.
Four rules. That is the whole game.
The app also teaches it on the first run, in three moves, and keeps the rules on a page of their own.
Pick a marble
Tap one, and every well it can reach is ringed. It travels through empty wells only, so a crowded tray closes routes.
Pick a well
Tap a ringed well and the marble rolls there. Or just drag it — it lifts under your finger and settles where you let go.
A row of one colour clears
Five in Classic, four in Jars, slants counted. A longer row pays more, so waiting for it is the real decision.
New marbles land
On every move that cleared nothing. You can see which ones are coming, and where. When the tray fills, the game is over.
One movement, three games.
Each keeps its own game in progress, its own best score and its own place in your statistics.
Classic
A 9×9 tray and rows of five. There is no finish line: every game runs against your own best on that difficulty. Ten marks along the tray's edge fill as you close on it. Pass it and you play on.
Jars
A 7×7 tray, rows of four into jars; fill the stage's card of jars and it turns. From stage 6 each stage seals a rim well for good — the tray closes in, and that is what ends it.
Journey
120 levels in ten chapters, the same deal for everyone, with set moves for each level's jars. Moves to spare keep more of its three stars; finish a chapter and its world is yours to wear.
The road brings one new thing at a time — named jars, sealed wells, a bigger tray, marbles frozen in ice. Every star of a chapter opens its secret level, and a won level can be watched again, move by move.
Three difficulties
Easy, Medium and Hard are five, six and seven colours, in Classic and Jars. Nothing else changes. A Journey level brings its own colours and its own moves instead.
One tray a day, the same for everyone.
Everybody in the world gets the same board. Only your first try counts; after that you can practise it as often as you like, and practice never touches your streak.
- A streak, and a calendar. Every day you finish fills a square. Bronze at ten days in a month, silver at twenty, gold for every day of it.
- Share a picture, not a spoiler. The card the app draws shows the day's number, your score and your streak — never the board, so it cannot spoil the day for anyone else.
- It waits for you. Every move is saved. Close the app mid-tray and it comes back exactly where it was.
Two to start with. Six to earn.
A skin is the whole app, not a colour scheme: its own palette, its own sounds and its own marbles. Nothing about one can be bought — each is earned by a different kind of play.
-
Ash
Pale wood, glass marbles.
Yours from the first day, and the app opens on it.
-
Slate
Dark stone, matte marbles, for night.
Also yours from the first day.
-
Reef
Worn sea glass, and seven creatures instead of seven colours.
To earn: win 90 stars in the Journey.
Sea urchin
Starfish
Sand dollar
Coral
Jellyfish
Anemone
Pufferfish
-
Galaxy
Smoked blue-black glass, and seven planets, from Mars to Mercury.
To earn: finish thirteen stages in one Jars game.
Mars
Earth
Saturn
Uranus
Jupiter
Neptune
Mercury
-
Orchard
A glazed stoneware bowl of fruit.
To earn: play ten Daily trays.
Orange
Lemon
Lime
Plum
Blueberry
Pomegranate
Kiwi
-
Lantern
Dark red lacquer, and seven lanterns lit from within.
To earn: finish eighteen stages in one Jars game, the hardest thing here.
Red lantern
Sky lantern
Chochin
Glass lantern
Paper ball
Star lantern
Lotus lantern
-
Abyss
Teal-black glass three thousand metres down, and plankton that make their own light.
To earn: win twelve Journey levels.
Radiolarian
Diatom
Jellyfish
Sea sparkle
Comb jelly
Foram
Coral polyp
-
Onyx
Polished stone in a gold frame, and seven gems, each with its own cut.
To earn: score 1,000 in Classic.
Brilliant
Cushion
Oval
Step cut
Cabochon
Pearl
Tiger’s eye
-
And five marble forms
Crystal, cat's eye, pearl, orb or flat, on Ash and Slate. A world's seven are what they are.
Crystal
Cat’s eye
Pearl
Orb
Flat
Small goals, six ladders, every game counted.
None of it can be bought, and all of it is kept on your phone.
- Goals on Home. Three small targets at a time — ten more stars, three more levels, a longer line — and they take turns.
- Six award ladders. Lines cleared, Classic score, stages in one game, Daily trays, days in a row, and each Journey season's stars — each struck as a medallion in brass, silver, gold or obsidian.
- Leaderboards, if you want them. Sign in to Google Play Games for a board each for Classic, Jars, the Daily tray and the Journey's stars, and a backup in your own Google Drive. Optional; nothing is locked behind it.
- Three tools in Jars. Undo, Swap two marbles and Clear a colour, earned back as you play.
- Chains. Clear on moves in a row for ×2, then ×3.
- Statistics. The best of every mode and difficulty, and all-time totals.
- Made to be read. Marks on the marbles for colour blindness, larger next marbles, less motion, a move shown when you are stuck, sound and vibration each with its own switch, English and Bangla.
What it looks like.
The eight cards Google Play shows, exactly as it shows them. The screens inside them are real games — nothing here is a mock-up.
It cannot even reach the internet.
This is not a promise about what we choose to send. The app holds no Android permissions at all — not location, not storage, and not internet. You can check it yourself in Android Settings → Apps → Tiltrow → Permissions.
- No account needed. The game asks you to create nothing. Google Play Games sign-in is there if you want leaderboards, achievements and a backup — you can say no, and nothing in the game is locked behind it.
- No ads, no purchases, no advertising ID. The skins are earned, never sold.
- No analytics, no crash reporting. We receive nothing about you, ever, because we run no servers.
- Everything stays on your phone. Your games, scores, Daily results and settings. Uninstalling deletes all of it.
The ones people ask.
Is it free?
Yes, and there is nothing to buy inside it. No ads either. The eight materials are earned by playing.
Does it work without internet?
Every part of the game runs on the phone, and the app has no internet permission at all. If you sign in to Google Play Games, your scores and medals go up through Google Play services — that part is optional, and the game never waits for it.
Can I play if I am colour-blind?
Yes. Turn on the marks in Settings and each colour wears its own small pattern — a dot, a ring, stripes, a cross — so no colour ever has to be told apart by hue.
The motion makes me uneasy. Can I turn it off?
Yes. "Less motion" in Settings, or your phone's own reduce-motion setting, replaces every roll with a 120 ms fade. Nothing rolls, swells or shakes.
Do I lose my games if I close the app?
No. Each mode keeps its game in progress, saved after every move, and the Daily tray replays your moves when you come back.
Is there a Bangla version?
Yes — the whole app, not just a menu. It follows your phone's language, and you can also pick one in Settings.
Where do I get it?
On Google Play, free. It is for Android only.













